1.09f
Hadal Calm » Devlog
New Artifacts
- Brooch of Better Days (1 Slot) +5% Max Hp, Movement Speed, Attack Speed, Reload Speed, Magic Charge Rate
- Concept 13 (2 slot) Creates an orbiting Cube that damages enemies upon contact.
- Drowned Poet's Inkwell (1 slot) Upon dying, your next respawn is silent and invisible.
- Qualia Umbilica (1 slot) -75% Respawn Timer
- Salt-Skull Marmalade (2 slot) Regenerate 7 Hp per Second. +60% Screen Shake (Screen Shake cannot be disabled)
- Summoning Twofish (1 slot) Upon spawning, summon 2 fish
- Touch-Me-Not (1 slot) Knockback and damage enemies upon contact.
Reworked Artifacts
- Honeyed Tenebrae (2 slot) Reduce otherwise-fatal instance of damage by 80% (Previously gave resistance against bees)
- Mangrove Seed (1 slot) +10% Max Hp. Passively cures debuffs (Burning, Blind, Slow) (Previously gave resistance against poison)
- Loch Shield (2 slot) Instances of damage greater than 30% of Max Hp are reduced by 90% of damage exceeding that threshold. (Previously gave resistance against fire and explosions)
Gameplay Changes
- Arcade Mode Updates
- Voting options will no longer give the same mode option multiple times, except for standard deathmatch
- Added overtime rounds if mode ends when more than one player ties for first.
- Added several more mode options; Team Deathmatch, Survival Deathmatch, CTF, Trick-or-Treat
- Arcade modes settings are no longer dependent on player's settings.
- Newly connected players now gain currency when joining mid match.
Balance Changes
- General
- Reworked Homing Movement
- Homing projectiles now attempt to maintain original velocity.
- Affects Laser-Guided Rocket, Homing Missiles, Vengeful Spirits, Tractor Beam as well as Kinesis Lens and Informant Tie Artifacts.
- Bees retain old homing movement.
- Slightly increased damage reduction from being damaged by multiple unique players
- Knockback damage (From Dueling Corkgun and Jump Kick) now disable target's movement, but damage and active duration reduced.
- Tweak to hitboxes that deal continuous damage (Diamond Cutter, Nebulizer, Maelstrom etc)
- Each instance of damage is no longer an individual hitbox, but a single proximity check.
- This fixes occasional inconsistencies with the weapon hitboxes
- Each instance of damage is no longer an individual hitbox, but a single proximity check.
- Tweak to Orbital Hitboxes
- Position now tracks game time instead of maintaining an internal timer.
- This prevents a desync for newly connecting clients
- Position now tracks game time instead of maintaining an internal timer.
- Particles attached to invisible players are no longer rendered except for specific debuffs like burning and slow.
- Reworked Homing Movement
- Weapons
- Battering Ram: Now Gives 80% Knockback Resistance during Attack.
- Diatom Burst: Minimum Projectile Lifespan Increased (0.4s -> -0.6s). Spread reduced by ~20%. Minimum/Maximum Damage increased (25 -> 30, 55 -> 60)
- Dueling Corkgun: Reload Time Increased (0.8s -> 1.1s) (To compensate knockback damage limiting movement)
- Laser-Guided Rocket: Explosion Damage Increased (40 -> 55)
- Leapfrogger: Damage Decreased (32 -> 27)
- Maelstrom: Projectile Lifespan Increased (1.8s -> 2.0s)
- Magic Beanstalker: Projectile Speed Increased by ~10%
- Nebulizer: Max Range Increased by ~5%. Damage Increased (147 -> 180 per second)
- Pearl Revolver: Reload Time Decreased (0.6s -> 0.5s)
- Puffballer: Projectile Count Increased (15 -> 17)
- Recombinant Shotrifle: Damage Decreased (19 -> 17). Projectile Lifespan Decreased (1.5s -> 1.2s)
- Screecher: Range Increased by ~12%. Reload Time Decreased (1.2s -> 1.0s)
- Urchin Nailgun: Damage Increased (18 -> 21)
Fug Bixes and Minor Changes
- Fixed Fish Gang never summoning some types of fish
- Fix to client crash caused by readying up with no votes cast
- Displayed Hp now rounds to nearest int instead of always rounding down
Files
hadal-calm-macos-image.zip 193 MB
Version 46 Apr 26, 2024
hadal-calm-windows-image.zip 193 MB
Version 165 Apr 26, 2024
hadal-calm-linux-image.zip 197 MB
Version 164 Apr 26, 2024
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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