1.09g
Hadal Calm » Devlog
New Stuff
- Arcade Mode
- Added Disposal event to break room for selling artifacts
- Shop Refresh now costs 1 Scrap, but increases each time it is used (reset each round)
- Host can now set bot difficulty for this mode
- Upgraded to Libgdx 1.12.1
- This was done after fixing an issue caused by socket.io connection not closing properly when using the latest version
- Added Borderless Fullscreen display option to settings
- Added option to lock mouse to game window in settings
- Toggleable inputs are now synced upon respawning
- If the player is holding left while spawning, their newly spawned player will immediately begin moving to the left instead of needing to release and press the button again.
- Tweaked weapon pickup timing; weapon spawns will refresh slower (10s -> 30s) if a weapon is already present, but are unchanged (10 seconds) if a weapon is not present.
Fug Bixes and Minor Changes
- Effects that change player size now stack additively, but with capped max and min values.
- Arcade ready indicator no longer appears outside of break rooms
- Players can no longer unready in arcade break room
- Fixed a crash caused by dying with Administrator's Card equipped after it generates the Claws of Festus artifact
- Fixed score miscalculation in several arcade modes
- Fixed team survival and resurrectionist modes ending arcade mode prematurely
- Fixed crash caused by overtime rounds in Arcade mode.
Files
hadal-calm-macos-image.zip 193 MB
Version 48 May 07, 2024
hadal-calm-windows-image.zip 193 MB
Version 167 May 07, 2024
hadal-calm-linux-image.zip 197 MB
Version 166 May 07, 2024
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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