1.1.0
Hadal Calm » Devlog
New Stuff
- Server Rework
- Lobby is now hosted in AWS cloud.
- Online Lobbies
- Players can now choose to host local or online servers.
- Local servers function the same way as before.
- Online servers are hosted from the cloud and can be connected to without port-forwarding.
Fug Bixes + Minor Changes
- Fixed lobbies not being cleaned up when host exits by returning to title screen.
- Fixed players joining team matches mid-game spawning in the wrong spawn room.
- Packet sizes reductions; should improve netcode.
- Fixed behavior for client-side behavior for some hitbox behavior (homing, mouse-tracking).
- Fixed airblast causing emotes to persist.
- Fixed some particles effects not being removed.
- Stickybomb now auto-reloads like every other weapon.
- Fixed leapfrog projectiles never expiring when bouncing on springs (for real, this time).
- Sticky projectiles are now affected by gravity when the unit they are stuck to is destroyed.
Files
hadal-calm-windows-image.zip 193 MB
Version 178 1 day ago
hadal-calm-linux-image.zip 197 MB
Version 179 1 day ago
hadal-calm-macos-image.zip 193 MB
Version 63 1 day ago
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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