1.0.3 update (DD34)
Hadal Calm » Devlog
- Added client prediction for high ping clients.
- New boss fight: False Sun
- Sounds and particles for enemies to telegraph attacks
- Input buffering: pressing jump twice rapidly will now buffer a double jump instead of having delay eat up the second input. This also applies to boosting and using weapons with low attack speed.
- Hitsounds when damaging enemies. The player can change sound or volume in the menu (Settings -> Audio)
- Many changes have been made to the level layout of the single-player campaign.
- Players can now make debug hitboxes visible in the menu (Settings -> Display)
- New Weapons: Battering Ram, Peppergrinder, Reticle Strike
- New Artifacts: Castaway's Travelogue, Chaos Conjurant, Our Get-Along Shirt, Vestigial Chamber
Minor changes
- Bosses now scale to the number of players.
- Wave spawners in arena now stagger their spawns
- Explosives now flash when about to explode.
- Weapon rebalancing.
- Artifact descriptions and procedurally generated poetry.
- Portable turret and land mine now interact properly with dropthrough platforms and moving platforms
- Many old weapons now have new visuals
Files
HadalCalm-v.1.0.3.exe 45 MB
Sep 02, 2020
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
Leave a comment
Log in with itch.io to leave a comment.