1.0.3d
Hadal Calm » Devlog
1.0.3d
- invisibility rework: invisible units are now semi-transparent on their own screen. Invisibility now mutes player's sounds and particles. Receiving damage now causes invisible units to flash briefly.
- Added chat commands: /roll to roll a number, /weapon,/artifact,/active to display loadout.
- Clicking a map in the navigation hub event as a client now suggests the map.
- System messages are now displayed in a different color
Muh Balance
- Kamabokannon: projectile speed increased (20 -> 25) projectile lifespan increased (1.6 -> 2.0)
- Minigun: projectile speed increased (42 ->50)
- Peppergrinder: spread decreased: (30 -> 24)
- Reticle Strike: reload time decreased (1.1 -> 0.9)
- Albatross Necklace: bonus weight decreased (+100% -> +75%)
- Nurdler: frag damage increased (9 -> 12), frag cooldown decreased (0.25 -> 0.2)
- Petrified Payload: bonus explosion size decreased (+50% -> +30%)
- White Smoker: burn duration increased (3 -> 4), burn damage increased (2 -> 3)
- Hydraulic Uppercut: drag decrease: (10 -> 6) (this makes the player move further) Invulnerability duration increased (0.75 -> 0.9)
Files
HadalCalm-v.1.0.3d.exe 46 MB
Sep 11, 2020
HadalCalm-v1.0.3d.zip 111 MB
Sep 11, 2020
HadalCalm-v1.0.3d.jar 46 MB
Sep 11, 2020
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
Leave a comment
Log in with itch.io to leave a comment.