1.0.3e
Hadal Calm » Devlog
1.0.3e
New Stuff
- New Mode: Team Battles
- Visit the Painter in the hub to select a team color.
- If Team Mode is enabled in the settings (Settings -> Game -> Teams Enabled), players using the same team colors will allied in pvp.
- New PVP Maps: dm_bottleneck, dm_brouhaha, dm_moonbounce, dm_scales, dm_threshold
- New Characters: Maximillian, Roclaire, Wanda, Party Moreau (Character differences are all cosmetic)
- New Artifacts
- Book of Burial: (Cost 2) Drop a Proximity Mine upon receiving damage.
- Buttonman Buttons: (Cost 1) +Fuel Regeneration and Reload Speed upon Player Killstreak
- Codex of Salvors Law: (Cost 1) +Max Fuel, +Reflected Projectile Damage
- Fallacy of Flesh: (Cost 1) Charge Active Item upon killing enemies
- The Finger: (Cost 1) Your Emotes deal damage
- Mouthful of Bees: (Cost 1) Release Bees Upon Receiving Damage or Dying"
- Nacreous Rudder: (Cost 1) +Air/Ground Acceleration
- Noctilucent Promise: (Cost 1) Temporarily Gain Invulnerability upon Receiving Fatal Damage
- Sound of Seagulls: (Cost 2) Enables Omnidirectional Hovering, -Hovering Cost
- Tenuous Grip on Reality: (Cost 3) Become Invisible upon Reloading an Empty Clip
- Social Features
- Players can now ping at their mouse location (Default keybind 'x')
- Added an emote wheel (Default keybind 'c') Hold 'c', move mouse and release 'c' to use emotes.
- Hosts can now set lobby password (Settings -> Misc -> Server Password)
- Players can now mute each other and the host can kick clients. Both these are done by clicking names in the score window (hold tab)
- Clients can now select maps to suggest them to the host.
- Added chat commands: "/weapon", "/artifact" and "/active" to declare their loadouts.
- Misc Stuff
- Armory, Navigations and Reliquary hub events now have a search bar to filter options.
- Navigations and Reliquary hub events now have dropdown menus to filter options by tags.
- Players can now view stats and loadouts in the results screen by mousing over player names.
- Chat bubble is now visible when players are typing.
- New objective marker ui for eggplant spawners. Eggplant spawners now move around in most pvp maps.
- Serialization library upgraded to kryo 5.0
Gameplay Changes
- Slightly reduced player hover fuel cost
- Slightly increased player acceleration in the air and on the ground
- Lowered cooldowns for most active items
- Increased Projectile Speed for most ranged weapons
- Effects that restore charge (Catalog of Want, Pain Scale, etc) now do so based on charge amount instead of percentage (this makes them more effective for low cd actives).
- Actives that charge based on damage now scale similarly to time-based active items. These have also all been rebalanced.
Muh Balance
- Banana: Base Damage reduced (40 -> 15), Explosion Damage reduced (50 -> 45), uncharged velocity reduced.
- Battering Ram: Max charge damage reduced: (75 -> 60)
- Dueling Corkgun: Reload Time reduced (1.0s -> 0.9s)
- Fugun: Reload Time reduced (1.2s -> 1.1s) Attack Cooldown improved (0.25s -> 0.2s)
- Grenade Launcher: Base Damage increased (10 -> 15), Explosion Damage increased (40 -> 45)
- Minigun: Attack Cooldown improved (0.08s -> 0.07s)
- Nematocydearm: Clip Size reduced (8 -> 7), Ammo Capacity reduced (56 -> 49)
- Pearl Revolver: Reload Time reduced (1.0s -> 0.9s)
- Reticle Strike: Attack Cooldown improved (0.25s -> 0.1s)
- Sniper Rifle: Headshot damage is a multiplier instead of an additional instance of damage.
- Stickybomb Launcher: Ammo Capacity increased (30 -> 36)
- Stuttergun: Attack Interval improved (0.1s -> 0.09s) (This makes each burst fire one additional shot)
- Tesla Coil: Ammo Capacity increased (22-> 27), Attack Cooldown worsened (0.2s -> 0.3s)
- Torpedo Launcher: Base Damage increased (10 -> 15)
- Underminer: Frag Base Damage reduced (25 -> 15), Frag Explosion Damage increased (20 -> 25)
- Vajra: Clip Size reduced (4 -> 3), Ammo Capacity reduced (24-> 21)
- Backpack Buddy: Hp Cost Increased (-20 -> -25)
- Briggle's Bladed Boot: Stomp Damage increased (30 -> 45)
- Emaudeline's Prism: Attack Speed Debuff Increased (-30% -> -50%)
- Luminous Esca: Now grants +10 Max Hp
- Recycler Bolus: Hp per Eggplant increased (4 -> 5) Max Hp Cap increased (100 -> 150) Artifact slot cost increased (2 -> 3)
- Samurai Shark: Critical hit no longer has a cooldown. Crit chance decreased (20% -> 15%). Artifact slot cost reduced (2 -> 1)
- Saligram: Damage resistance decreased (20% -> 15%). Artifact slot cost reduced (2 -> 1)
- Typhon Fang: No longer reduces reload speed. Now fully refills clip on player kill and refills 1 clip on enemy kill. Artifact slot cost increased (2 -> 3)
Bug Fixes
- fixed a bug where client respawn and level transition happening simultaneously would cause the client to spawn twice or not transition properly.
- Client can no longer spawn multiple times if repeatedly exiting spectator mode before transition finished
- Walls now properly process collisions for clients prediction. (This caused high-ping clients to often fall through platforms on certain maps)
- Spectating clients no longer spawn for several seconds when entering new levels
- weapon spawners attached to moving platforms now sync properly
- Diamond Cutter damage instances are no longer reflectable
- Fixed a bug that prevented players from entering level with more than 4 artifacts
- Boss hp bar no longer goes into the negatives
- Fixed a bug where hub events would sometimes not spawn for clients
- Weapons with 1 clip size no longer have 0 base attack speed (so they do not fire instantly with bonus clip size)
- Reloading with 0 ammo left no longer causes reload bar to flash
- Sounds now play at proper volume in settings menu
Minor Changes
- Ping is now visible in score window (tab)
- Eggplants now have a brief timer in which they can not be picked up
- message window is now bound to 't' as default.
- Event Interaction no longer advances dialog. Dialog advancement hotkey now appears in the dialog box
- lowered default volume
Files
HadalCalm-v1.0.3e.zip 113 MB
Nov 06, 2020
HadalCalm-v1.0.3e.jar 48 MB
Nov 06, 2020
HadalCalm-v.1.0.3e.exe 48 MB
Nov 06, 2020
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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