1.0.3k
Hadal Calm » Devlog
1.0.3k
New Stuff
Finally upgraded from lwjgl2 to lwjgl3
New/Reworked Active Items
- Autoreloader: Reworked: Now temporarily buffs attack speed and makes firing not consume clip
- Immolation Aura: Ignite self and charge continuously towards mouse
- Supply Drop: Create a Weapon Drop. This items starts off fully charged upon spawning.
- Tainted Water: Reworked. Now fires an omnidirectional cone of poison.
New/Reworked Artifacts
- Amdahl's Lotus: (Cost 1) +Damage and Fuel Regeneration when Match Timer is low
- Benthic Desires: (Cost 2) Regenerate Hp and Fuel when not moving
- Day at the Fair: (Cost 1) +Max Hp, -Knockback Resistance
- Diatomaceous Earth: (Cost 2) Temporarily boosts Damage Resistance and Knockback Resistance upon using Active Item
- Honeyed Tenebrae: (Cost 1) +Bee Resistance
- Mask of Sympathy: Reworked. Now drains enemy fuel when receiving damage equal to 50% of damage received
Muh Balance
- Boiler: Base damage increased (4.5 -> 5)
- Boomerang: Base damage decreased (35 -> 30)
- Diamond Cutter: Base Damage increased (450 per Second -> 510 per Second), Saw Size increased by 30%
- Dueling Corkgun: Reload time decreased (0.9s -> 0.8s)
- Fisticuffs: Base damage increased (28 -> 36), Attack Cooldown lowered (0.08s -> 0.07s)
- Hexenhowitzer: Charge required reduced by 20% (Charge rate against non-player enemies is unchanged)
- Kamabokannon: Aim tracking improved
- Laser Rifle: Base damage increased (22 -> 24)
- Love Bow: Reload Time decreased (0.8s -> 0.6s) Ally healing decreased (12 -> 10)
- Reticle Strike: Weapon recoil increased by ~30%, Explosion delay increased (0.5s -> 0.65s), Explosion creation speed increased.
- Sniper Rifle: Decreased headshot threshold.
- Stickybomb-Launcher: Attack Cooldown worsened (0.3s -> 0.35s)
- X-Bomber: Base Damage increased (20 -> 24)
- Vajra: Projectile speed increased by 20%, Chain lightning range decreased by 20%, Base damage increased (20 -> 28), Chain targets decreased (6 -> 5)
- Briggle's Bladed Boot: Stomp damage increased (45 -> 50)
- Chaos Conjurant: Meteor activation cooldown increased (1s -> 5s)
- Kumquat: Regeneration Duration decreased (2s -> 1s) Total Hp healed is the same
- Volatile Dermis: Chain Lightning activation cooldown increased (3s -> 4s)
- Orbital Shield: Orbital duration decreased (6s -> 5s), Cooldown increased (9s -> 11s)
- Spirit Release: Spirit base damage increased (40 -> 45)
- Terraformer: Block size increased by 30%, Block Hp increased (150 -> 200), Block Speed increased by 40%, Cooldown increased (8s -> 9s)
- Tractor Beam: Cooldown decreased (8s -> 6s)
- Meteors and Anchor Smash are no longer affected by springs and currents
Bug Fixes/Minor Changes
- Fixed a bug in which weapon pickups would be desynced for clients
- Fixed Hexenhowitzer colors not being displayed for clients
- Dispensary is now searchable
- Game Window is now resizeable
- Maximum game timer increased to 10 (up from 5)
- Added 1 new shader background (NORTHERN_LIGHTS)
- Shader backgrounds have been universally slowed down
- Screen transitions have been sped up
Files
HadalCalm-v.1.0.3k.exe 55 MB
Dec 05, 2020
HadalCalm-v1.0.3k.zip 119 MB
Dec 05, 2020
HadalCalm-v.1.0.3k.jar 54 MB
Dec 05, 2020
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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