1.0.5f


New Stuff

  • Added notifications for kills and low time
  • Netcode improvements. Hopefully reducing the amount of stuttering.

Muh Balance

  • Battering Ram: Max charge duration decreased (0.4s-> 0.3s)
  • Cola Cannon: Stream velocity increased by ~10% (the rate at which the stream of projectiles slows down has been decreased) 
  •  Fugun: Base damage increased (30 -> 35) 
  •  Kamabokannon: Base damage increased (15 -> 18) 
  •  Minigun: Self slow percent decreased (-75% -> -60%) 
  •  Nematocydearm: Clip size decreased (7 -> 4), Ammo capacity decreased (49 -> 40) 
  •  Party Popper: Confetti speed increased by ~25% 
  •  Peppergrinder: Projectile speed increased by ~12.5% 
  •  Puffballer: Base damage increased (24 -> 26), Spore damage increased (9 -> 10) 
  •  Riftsplitter: Projectile speed increased by ~10%, Attack cooldown decreased (0.5s -> 0.4s), Attack delay decreased (0.3s -> 0.2s) 


  •  Fish Gang: Charge requirement increased (140 damage -> 160 damage) 
  •  Marine Snowglobe: Base damage increased (18 -> 24)
  •  Meteor Strike: Meteor duration increased (3s -> 3.5s) 
  •  Radial Barrage: Cooldown rescaled (12s -> 20s, cooldown is decreased by 20% if clip size is >1, 3, 6 and decreased by an additional 30% if greater than 9) 
  •  Tainted Water: Size increased by ~20%

Fug Bixes

  • Fixed chat wheel getting stuck when opening messages 
  • Fixed boss hp bar being invisible for spectators 
  • Fixed client prediction accidentally counting non-location syncing packets as update packets
  • Fixed client prediction accounting for fast-falling even in low-ping mode 
  • fixed client prediction accounting for distance threshold even in low-ping mode
  •  client prediction no longer accounts for velocity threshold 
  • adjusted ping thresholds for low ping and high ping mode

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