1.0.5f
Hadal Calm » Devlog
New Stuff
- Added notifications for kills and low time
- Netcode improvements. Hopefully reducing the amount of stuttering.
Muh Balance
- Battering Ram: Max charge duration decreased (0.4s-> 0.3s)
- Cola Cannon: Stream velocity increased by ~10% (the rate at which the stream of projectiles slows down has been decreased)
- Fugun: Base damage increased (30 -> 35)
- Kamabokannon: Base damage increased (15 -> 18)
- Minigun: Self slow percent decreased (-75% -> -60%)
- Nematocydearm: Clip size decreased (7 -> 4), Ammo capacity decreased (49 -> 40)
- Party Popper: Confetti speed increased by ~25%
- Peppergrinder: Projectile speed increased by ~12.5%
- Puffballer: Base damage increased (24 -> 26), Spore damage increased (9 -> 10)
- Riftsplitter: Projectile speed increased by ~10%, Attack cooldown decreased (0.5s -> 0.4s), Attack delay decreased (0.3s -> 0.2s)
- Fish Gang: Charge requirement increased (140 damage -> 160 damage)
- Marine Snowglobe: Base damage increased (18 -> 24)
- Meteor Strike: Meteor duration increased (3s -> 3.5s)
- Radial Barrage: Cooldown rescaled (12s -> 20s, cooldown is decreased by 20% if clip size is >1, 3, 6 and decreased by an additional 30% if greater than 9)
- Tainted Water: Size increased by ~20%
Fug Bixes
- Fixed chat wheel getting stuck when opening messages
- Fixed boss hp bar being invisible for spectators
- Fixed client prediction accidentally counting non-location syncing packets as update packets
- Fixed client prediction accounting for fast-falling even in low-ping mode
- fixed client prediction accounting for distance threshold even in low-ping mode
- client prediction no longer accounts for velocity threshold
- adjusted ping thresholds for low ping and high ping mode
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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