1.0.6


Summary of Changes since Demo Day 37

  • New Mode/Map: Naval Mine Football (football_green)
  • New Mode/Map: Capture the Flag (ctf_coquelicot) (this map is also playable in deathmatch mode)
  • Survival arena is now playable on several old maps (arena_threshold, arena_brouhaha)
  • Auto-Team Assignment option (Options -> Server -> Team)
  • 1 new bg shader (clouds)
  • 3 new music tracks: Golden Scales, Wake Dancer and Sharktooth
  • Added notifications for kills. Notifications are also given when the match time is about to run out
  • Various netcode improvements; client stuttering reduced
  • Added chat command - "/killme" to kill own player
  • Added input buffering (this should fix an issue related to client inputs being dropped due to packet loss)
  • Max server capacity increased to 10
  • Updated visual effect for currents, orbital shield and killer beat
  • Added colored objective markers
  • Updated library to Libgdx 1.10.0
  • Updated game to Java 15
  • Muh continuous deployment

Muh Balance

  • Spawn invulnerability reduced (3s -> 2s) (invulnerability provided by Gemmule artifact is unchanged)
  • Melee weapons now apply knockback in a constant direction, rather than in a direction dependent of relative position of target.
  • Airblasted projectile velocity amplification reduced (+50% -> +25%)
  • Airblasted projectile damage amplification reduced (+100% -> +40%)
  • Amita Cannon 
    • Projectile speed increased by ~9%
  • Battering Ram 
    • Max charge duration decreased (0.4s-> 0.3s)
  • Boiler 
    • Projectile speed increased by ~14% 
  • Cola Cannon 
    • Stream velocity increased by ~10% (the rate at which the stream of projectiles slows down has been decreased) 
  •  Fugun 
    • Base damage increased (30 -> 35) 
  • Hexenhowitzer
    •  Supercharged spread reduced by ~20% 
  • Kamabokannon
    •  Projectile speed increased by ~10%,
    • Base damage increased (13 -> 18) 
    • Fixed bug where aim interpolation was not working properly.
  • Killer Beat
    • Attack Cooldown lowered (0.3s -> 0.27s) 
  • Laser Rifle
    • Beam no longer interacts with events.
  •  Love Bow
    • Ally healing increased (10 -> 15) 
  •  Moraygun
    • Projectile speed reduced by 15% 
  •  Minigun
    • Attack Cooldown lowered (0.07s -> 0.05s)
    • Ammo Capacity increased (600 -> 800)
    • Self slow percent decreased (-75% -> -60%) 
  • Nematocydearm
    • Clip size decreased (7 -> 4)
    • Ammo capacity decreased (49 -> 40)
  •  Party Popper
    • Base damage increased (55 -> 58),
    • Confetti damage increased (18 -> 19)
    • Confetti speed increased by ~25% 
  •  Pearl Revolver
    • Base damage increased (33 -> 35) 
  •  Peppergrinder
    • Projectile speed increased by ~16% 
  •  Puffballer
    • Base damage increased (18 -> 26),
    • Spore damage increased (8 -> 10)
    • Clip size increased (3 -> 4)
    • Ammo capacity increased (30 -> 40)
    • Projectile Speed increased by ~12.5%
    • Spore initial velocity increased by ~80% (increases spore spread)
  • Riftsplitter
    • Projectile speed increased by ~10%
    • Attack cooldown decreased (0.5s -> 0.4s)
    • Attack delay decreased (0.3s -> 0.2s
  •  Sniper Rifle
    • Projectile speed increased by ~7%
  • Tesla Coil
    • Beams no longer interacts with events
  •  Vine Sower
    • Vine damage increased (12 -> 16)
    • Projectile speed increased by ~17% 
  • X-Bomber
    • Explosion no longer interacts with events.
  • Fish Gang
    • Charge requirement increased (140 damage -> 160 damage)  
  • Hydraulic Uppercut:
    • Uppercut velocity increased by ~20% 
  • Marine Snowglobe
    • Base damage increased (18 -> 24)
  • Meteor Strike
    • Meteor duration increased (3s -> 3.5s)
  •  Nautical Mine
    • Base damage increased (60 -> 75) 
  • Orbital Shield
    • Charge duration increased (11s -> 18s)
    • Base damage increased (20 -> 27)
  •  Plus Minus
    • Lightning damage increased (15 -> 18) 
  • Radial Barrage
    • Cooldown rescaled (12s -> 20s, cooldown is decreased by 20% if clip size is >1, 3, 6 and decreased by an additional 30% if greater than 9)
  •  Tainted Water
    • Cooldown decreased (12s -> 10s) 
    • Poison Cloud Size increased by ~20%
  •  Terraformer
    • Cooldown decreased (9s -> 8s) 
  •  Tractor Beam
    • Primary impact damage increased (25 -> 30), Secondary impact damage increased (25 -> 40)
  • Abyssal Insignia: Reworked. Now increases Attack Speed by 45% when at less than 20% Max Hp
  • Albatross Necklace: Weight bonus decreased (+75% -> +60%)
  • Ancient Synapse: Rate of receiving delayed damage now scales to the total amount of damage delayed (as opposed to always scaling to user's max hp)
  • Benthic Desires: Slot cost decreased (2 -> 1)
  • Bottoms of the Barrel: Now additionally gives +25% Attack Speed with low ammo
  • Briggle's Bladed Boot: Stomp Damage increased (50 -> 75)
  • Celestial Anointment: Charge rate reduction decreased (-25% -> -15%)
  • Codex of Salvor's Law: Bonus reflect damage increased (+50% -> +75%)
  • Crown of Thorns: Thorns lifespan increased (0.25s -> 0.35s)
  • Diatomaceous Earth: Duration increased (20% of charge time -> 25% of charge time). Damage reduction increased (+50% -> +60%)
  • The Finger: Emote damage increased (40 -> 60)
  • Humanity Module: Charge rate bonus increased (+25% -> +40%)
  • Kineater: Now deals damage equal to 15% of Boss current Hp instead of Max Hp
  • Ol' Faithful: Now gives +45% Damage Amplification instead of +30% Attack Speed
  • Peer Pressure: Summon attack cooldown increased (0.25s -> 0.3s)
  • Plumpowder: Slot Cost decreased (2 -> 1)
  • Sound of Seagulls: Hover cost reduction increased (-20% -> -25%)
  • Triggerfish Finger: Attack speed bonus decreased (+30% -> +20%) Reload speed bonus increased (+30% -> +40%)
  • Vestigial Chamber: Explosion damage increased (18 -> 22)

Fug Bixes

  • Fixed error logging not working
  • Fix to bug with allocating audio buffers
  • Fixed spectator directional audio not working
  • fixed particle offset being incorrect for certain events
  • Fixed reloading with full clip
  • Fixed chat wheel getting stuck when opening messages 
  • Fixed boss hp bar being invisible for spectators 
  • Fixed client prediction accidentally counting non-location syncing packets as update packets
  • Fixed client prediction accounting for fast-falling even in low-ping mode 
  • fixed client prediction accounting for distance threshold even in low-ping mode
  •  client prediction no longer accounts for velocity threshold 
  • adjusted ping thresholds for low ping and high ping mode
  • Active items no longer cancel attack delay on use
  • Fixed the custom charge text of certain weapons not appearing for clients
  • Fixed fps setting not working
  • Fixed alt-tab iconification setting not working

Files

hadal-calm-windows-image.zip 190 MB
Version 21 May 06, 2021
HadalCalm.jar 139 MB
Version 21 May 06, 2021
hadal-calm-linux-image.zip 194 MB
Version 21 May 06, 2021

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