1.0.6
Hadal Calm » Devlog
Summary of Changes since Demo Day 37
- New Mode/Map: Naval Mine Football (football_green)
- New Mode/Map: Capture the Flag (ctf_coquelicot) (this map is also playable in deathmatch mode)
- Survival arena is now playable on several old maps (arena_threshold, arena_brouhaha)
- Auto-Team Assignment option (Options -> Server -> Team)
- 1 new bg shader (clouds)
- 3 new music tracks: Golden Scales, Wake Dancer and Sharktooth
- Added notifications for kills. Notifications are also given when the match time is about to run out
- Various netcode improvements; client stuttering reduced
- Added chat command - "/killme" to kill own player
- Added input buffering (this should fix an issue related to client inputs being dropped due to packet loss)
- Max server capacity increased to 10
- Updated visual effect for currents, orbital shield and killer beat
- Added colored objective markers
- Updated library to Libgdx 1.10.0
- Updated game to Java 15
- Muh continuous deployment
Muh Balance
- Spawn invulnerability reduced (3s -> 2s) (invulnerability provided by Gemmule artifact is unchanged)
- Melee weapons now apply knockback in a constant direction, rather than in a direction dependent of relative position of target.
- Airblasted projectile velocity amplification reduced (+50% -> +25%)
- Airblasted projectile damage amplification reduced (+100% -> +40%)
- Amita Cannon
- Projectile speed increased by ~9%
- Battering Ram
- Max charge duration decreased (0.4s-> 0.3s)
- Max charge duration decreased (0.4s-> 0.3s)
- Boiler
- Projectile speed increased by ~14%
- Cola Cannon
- Stream velocity increased by ~10% (the rate at which the stream of projectiles slows down has been decreased)
- Stream velocity increased by ~10% (the rate at which the stream of projectiles slows down has been decreased)
- Fugun
- Base damage increased (30 -> 35)
- Base damage increased (30 -> 35)
- Hexenhowitzer
- Supercharged spread reduced by ~20%
- Kamabokannon
- Projectile speed increased by ~10%,
- Base damage increased (13 -> 18)
- Fixed bug where aim interpolation was not working properly.
- Killer Beat
- Attack Cooldown lowered (0.3s -> 0.27s)
- Laser Rifle
- Beam no longer interacts with events.
- Beam no longer interacts with events.
- Love Bow
- Ally healing increased (10 -> 15)
- Moraygun
- Projectile speed reduced by 15%
- Minigun
- Attack Cooldown lowered (0.07s -> 0.05s)
- Ammo Capacity increased (600 -> 800)
- Self slow percent decreased (-75% -> -60%)
- Nematocydearm
- Clip size decreased (7 -> 4)
- Ammo capacity decreased (49 -> 40)
- Party Popper
- Base damage increased (55 -> 58),
- Confetti damage increased (18 -> 19)
- Confetti speed increased by ~25%
- Pearl Revolver
- Base damage increased (33 -> 35)
- Peppergrinder
- Projectile speed increased by ~16%
- Puffballer
- Base damage increased (18 -> 26),
- Spore damage increased (8 -> 10)
- Clip size increased (3 -> 4)
- Ammo capacity increased (30 -> 40)
- Projectile Speed increased by ~12.5%
- Spore initial velocity increased by ~80% (increases spore spread)
- Riftsplitter
- Projectile speed increased by ~10%
- Attack cooldown decreased (0.5s -> 0.4s)
- Attack delay decreased (0.3s -> 0.2s
- Sniper Rifle
- Projectile speed increased by ~7%
- Tesla Coil
- Beams no longer interacts with events
- Vine Sower
- Vine damage increased (12 -> 16)
- Projectile speed increased by ~17%
- X-Bomber
- Explosion no longer interacts with events.
- Explosion no longer interacts with events.
- Fish Gang
- Charge requirement increased (140 damage -> 160 damage)
- Hydraulic Uppercut:
- Uppercut velocity increased by ~20%
- Marine Snowglobe
- Base damage increased (18 -> 24)
- Meteor Strike
- Meteor duration increased (3s -> 3.5s)
- Nautical Mine
- Base damage increased (60 -> 75)
- Orbital Shield
- Charge duration increased (11s -> 18s)
- Base damage increased (20 -> 27)
- Plus Minus
- Lightning damage increased (15 -> 18)
- Radial Barrage
- Cooldown rescaled (12s -> 20s, cooldown is decreased by 20% if clip size is >1, 3, 6 and decreased by an additional 30% if greater than 9)
- Tainted Water
- Cooldown decreased (12s -> 10s)
- Poison Cloud Size increased by ~20%
- Terraformer
- Cooldown decreased (9s -> 8s)
- Tractor Beam
- Primary impact damage increased (25 -> 30), Secondary impact damage increased (25 -> 40)
- Abyssal Insignia: Reworked. Now increases Attack Speed by 45% when at less than 20% Max Hp
- Albatross Necklace: Weight bonus decreased (+75% -> +60%)
- Ancient Synapse: Rate of receiving delayed damage now scales to the total amount of damage delayed (as opposed to always scaling to user's max hp)
- Benthic Desires: Slot cost decreased (2 -> 1)
- Bottoms of the Barrel: Now additionally gives +25% Attack Speed with low ammo
- Briggle's Bladed Boot: Stomp Damage increased (50 -> 75)
- Celestial Anointment: Charge rate reduction decreased (-25% -> -15%)
- Codex of Salvor's Law: Bonus reflect damage increased (+50% -> +75%)
- Crown of Thorns: Thorns lifespan increased (0.25s -> 0.35s)
- Diatomaceous Earth: Duration increased (20% of charge time -> 25% of charge time). Damage reduction increased (+50% -> +60%)
- The Finger: Emote damage increased (40 -> 60)
- Humanity Module: Charge rate bonus increased (+25% -> +40%)
- Kineater: Now deals damage equal to 15% of Boss current Hp instead of Max Hp
- Ol' Faithful: Now gives +45% Damage Amplification instead of +30% Attack Speed
- Peer Pressure: Summon attack cooldown increased (0.25s -> 0.3s)
- Plumpowder: Slot Cost decreased (2 -> 1)
- Sound of Seagulls: Hover cost reduction increased (-20% -> -25%)
- Triggerfish Finger: Attack speed bonus decreased (+30% -> +20%) Reload speed bonus increased (+30% -> +40%)
- Vestigial Chamber: Explosion damage increased (18 -> 22)
Fug Bixes
- Fixed error logging not working
- Fix to bug with allocating audio buffers
- Fixed spectator directional audio not working
- fixed particle offset being incorrect for certain events
- Fixed reloading with full clip
- Fixed chat wheel getting stuck when opening messages
- Fixed boss hp bar being invisible for spectators
- Fixed client prediction accidentally counting non-location syncing packets as update packets
- Fixed client prediction accounting for fast-falling even in low-ping mode
- fixed client prediction accounting for distance threshold even in low-ping mode
- client prediction no longer accounts for velocity threshold
- adjusted ping thresholds for low ping and high ping mode
- Active items no longer cancel attack delay on use
- Fixed the custom charge text of certain weapons not appearing for clients
- Fixed fps setting not working
- Fixed alt-tab iconification setting not working
Files
hadal-calm-windows-image.zip 193 MB
Version 21 May 06, 2021
HadalCalm.jar 139 MB
Version 21 May 06, 2021
hadal-calm-linux-image.zip 197 MB
Version 21 May 06, 2021
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
Leave a comment
Log in with itch.io to leave a comment.