1.0.6j
Hadal Calm » Devlog
Summary of Changes since Demo Day 39 38
- New Stuff
- Added new mode: Gun Game; Get kills to cycle through weapons. First player to get a kill with all weapons wins.
- Added new mode: Kingmaker; Pick up the flag and hold onto it to accumulate points.
- Re-added Eggplant Hunt mode
- New Map: Filtration (DM, CTF)
- Added 1 new weapon: Tyrrazan Reaper: Weapon properties vary depending on the distance between the player and their mouse.
- New Active Item: Flashbang
- New visual effects for moraygun, love bow, grenades, bombs,
- New weapon sfx
- 1 new song: Golden Glow
- Added mode modifiers to death match, ctf, gun game
- 0-Gravity, Invisible Players, Visible Enemy Hp, Frictionless, Tiny Players, 2x Speed, Slo-Mo, Medieval Mode,
- Added mode modifiers to death match, ctf, gun game
- Modes
- CTF: teams must recover their flag before capturing enemy flags.
- Football: Weapons now have infinite ammo
- Settings
- Added first-to-x score option for deathmatch, ctf and football modes
- New crosshair options. Go to Settings -> Display -> Crosshair to change.
- UI
- Level selection ui in hub has been tweaked. Host now chooses mode before choosing a compliant map
- random map option has been temporarily disabled
- Eggplant mode has been temporarily disabled
- random map option has been temporarily disabled
- New spectator ui. Spectators can now use RMB to cycle through spectator targets to follow.
- Score Window (hold tab) is now sorted by score and colored based on team alignment
- Team Score UI in upper left side of screen is now colored as well
- Colors for non-team aligned players now shows up as white instead of black text
- Timer ui displays leading 0 for single digit seconds
- Fixed incorrect weapon descriptions
- Level selection ui in hub has been tweaked. Host now chooses mode before choosing a compliant map
Muh Balance
- Airblast: Hitbox size decreased by ~15%, Hitbox duratioin decreased (0.5s -> 0.25s)
- Players now regenerate fuel quicker (8 per second -> 20per second)
- Fuel regen is now disabled by 0.75s after hovering and 1.5s after airblasting
- Boiler: Projectiles speed increased by 50%, Projectile lifespan decreased (0.5s -> 0.35s)
- Bouncing Blade: Attack Cooldown increased (0.3s -> 0.35s), Max bounces decreased (7 -> 5) Projectile lifespan decreased (4s -> 3s)
- Charge Beam: Projectile size increased by ~25%
- Cola Cannon: Base damage increased (10 -> 11)
- Flounderbuss: Reload duration decreased (1.0s -> 0.8s)
- Kamabokannon: Attack Cooldown lowered (0.08s -> 0.06s), Projectile Speed increased by ~10%, Base damage increased (18 -> 21)
- Maelstrom: Tornado projectile now has negative knockback (will slightly pull enemies towards the center instead of pushing them away)
- Nematocydearm: Clip size increased (4 -> 5)
- Party Popper: Base damage increased (58 -> 61), Confetti damage increased (19 -> 20), Reload duration decreased (0.75s -> 0.6s), Projectile/Confetti size increased ~20%, Projectile gravity removed
- Pearl Revolver: Base damage increased (35 -> 37) , Knockback increased ~33%
- Puffballer reworked: Click and hold to fire a projectile that moves after the mouse briefly. Release to detonate.
- Reticle Strike: Reticle creation speed increase by ~40%, Reticle explosion delay increased (0.5s -> 0.6s)
- Slodge Nozzle: Base damage increased (8 -> 10). Slow amount decreased (-80% -> -60% Movement )
- Stickybomb Launcher: Explosion damage increased (50 -> 55)
- Vajra: Base damage increased (28 -> 44), Chain damage decreased (25 -> 20), Projectile speed increased by ~12%
- Vine Sower: Projectile speed increased by ~5%. Effect of gravity on projectile reduced. Min/Max Vine length increased (3 -> 4, 6 -> 7). Vine growth speed decreased by ~25%. Vine lifespan decreased (2.0s -> 1.25s)
- Ancient Synapse: Delayed damage over time reduced (25% -> 20% of total damage per second)
- Au Courant: Reload speed reduction decreased (-40% -> -20%)
- Benthic Desires: Hp regeneration increased (4 -> 7) Fuel regeneration increased (8 -> 14)
- Bloodwood's Glove: No longer makes Deep Sea Smelter overheat faster
- Briggle's Bladed Boot: Stomp damage increased (70 -> 80)
- Brittling Powder: Fragment damage increased (10 -> 12), Frag speed increased by ~50%
- Bucket of Batteries: Lightning damage increased (8 -> 11)
- Castaway's Travelogue: (Reworked) (2-slot) Regenerates 30 fuel upon running out of fuel. Cooldown: 10 seconds.
- Catalog of Want: Now has a 2 second cooldown. Hp cost reduced (6 -> 5 Hp per 1 second of charge gained)
- Crown of Thorns: Thorn damage increased (20 -> 24), Thorn speed increased by ~20%
- Day at the Fair: Bonus max hp increased (+25% -> +35%)
- Emaudeline's Prism: Attack speed reduction increased (-30% -> -60%)
- Faraday's Cage: Damage reduction reduced (-60% -> -50%) Fixed a bug that caused user to regenerate fuel when receiving damage with little fuel
- Feeling of Being Watched: Bonus attack damage reduced (+50% -> +40%)
- The Finger: Emote damage increased (60 -> 75)
- Heart of Speros: Fuel cost increased (50% -> 65% max fuel per clip)
- Kinesis Lens: Slot cost increased (3 -> 2)
- Humanity Module: Bonus active charge rate increased (+40% -> +50%)
- Kinesis Lens: Homing power decreased by ~20%, Slot cost increased (2 -> 3)
- Kumquat: Heal increased (25% -> 35% of max Hp)
- Peer Pressure: Summon cooldown increased (8s -> 11s)
- Ship in a Bottle: Ammo capacity bonus increased (+45% -> +50%)
- Sound of Seagulls: Hover cost reduction decreased (-25% -> -20%) Slot cost reduced (2 -> 1)
- Tenuous Grip on Reality: Invisibility duration increased (100% -> 150% of reload duration)
- Tunicate Tunic: Now gives an additional +10% max hp
- Typhon Fang: Slot cost reduced (3 -> 2)
- Vestigial Chamber: Explosion damage increased (22 -> 28)
- White Smoker: Hover cost reduction increased (-10% -> -15%)
- Wrath of the Frogman: Missile base damage increased (18 -> 24)
- Autoreloader: Attack speed boost now scales with weapon clip size.
- Samson Option: Base damage decreased (75 -> 50)
Fug Bixes
- Fixed a bug that caused ctf mode scoring to be based on kills
- Fixed a bug that made mouse wheel scrolling not work on clients
- Fixed a bug that caused screen to be black for clients after host disconnected during results screen
- Fixed football map not having any weapons spawns
- Fixed 'enter' not closing dialog box
- Killing yourself without having taken damage no longer awards you a point
- Jump Kick no longer kills the user
- Spectating a player that dies now properly targets their respawned player
- fixed bug where killscore would override scoring condition for team games
- Fixed a bug causing some client particles to be tinted incorrectly
- Fixed weapon spawners on moving platforms not moving for client
- Fixed a bug causing client mouse inputs to not take timestamp into account
- Fixed a crash during the False Sun boss fight
- Fixed darkness shader persisting after exiting the maze in single player
- Fixed arena mode not appearing in single player hub
- Fixed bg shaders not being accesible in single player hub
- Fixed a bug that caused bg shader to not work after reconnection
- fixed hexen particle colors not appearing for client
- fixed scroll not working sometimes after closing hub menu
- fixed mode modifier notif showing unselected modifiers
Files
hadal-calm-windows-image.zip 193 MB
Version 49 Sep 17, 2021
HadalCalm.jar 139 MB
Version 49 Sep 17, 2021
hadal-calm-linux-image.zip 197 MB
Version 49 Sep 17, 2021
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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