1.0.7d


New Stuff

  • Bots can now play ctf
  • Bots can now play on maps; Coquelicot, all photo maps
  • Fixed bots being unable to pass through dropthrough platforms
  • Fixed bots permanently changing path distances
  • Fixed bot path caching not working properly
  • Fixed client collisions being incorrect in team mode
  • fixed bots readying in results state not appearing for clients
  • Fixed bots mixing up pursuing weapon drops and map objectives

Fug Bixes

  • Bots no longer look for a path to every enemy; instead stopping when finding a close enough target 
  • bots no longer search for paths to weapons when they are content with their loadout 
  • fixed particles updating an additional time each render cycle 
  • particle render culling no longer uses effect bounding box (which was unusually expensive) 
  • made some maps ai path graphs less needlessly complicated 
  • fixed bots unnecessarily searching for paths to certain objectives 
  • fixed violet team being called turqoise

Muh Balance

  • Fuel regen for carrying flag in ctf reduced (4 -> 8 Fuel per second)
  • Heal from Medpaks now scales with player's max hp
  • Amdahl's Lotus: Now gives +30 Hp Regen when match time is <20% Start time, Fuel Regen increased (8 -> 15), No longer gives +Damage
  • Benthic Desires: Hp Regen when not moving increased (6 -> 9 ), Fuel Regen when not moving increased (9 -> 14), No longer gives Hp regeneration in single player mode.
  • Blastema: Hp Regen upon receiving damage adjusted (2 Hp -> 2% Max Hp). Effect starts off off-cooldown
  • Book of Burial: Mine damage increased (50 -> 60)
  • Castaway's Travelogue: Activation cooldown decreased (10s -> 7.5)
  • Catalogue of Want: Hp cost per second of active item charge decreased (5 Hp -> 4 Hp)
  • Chaos Conjurant: Meteor damage increased (24 -> 28)
  • Confidence: Reworked: Now gives +50% Damage when at 90% or more Hp (instead of at Max Hp)
  • Crown of Thorns: Thorns proc Cooldown decreased (1.0s -> 0.6s)
  • Das Boot: Damage resistance when reloading increased (+40% -> +55%)
  • Day at the Fair: Max Hp increased (+35% Max Hp -> +45% Max Hp), Knockback vulnerability increased(-150% -> -175%)
  • Deplorable Apparatus: Hp Regeneration increased (12 -> 13)
  • Diatomaceous Earth: Shield duration increased (25% -> 40% of active item charge duration)
  • Emaudeline's Prism: Attack speed reduction increased (-60% -> -75%), Reload speed reduction decreased (-40% -> -50%)
  • Fracture Plate: Shield damage block adjusted (20 Hp -> 20% Max Hp)
  • Hood of Habit: Invisibility Duration increased (8s -> 10s)
  • Nurdler: Pellet damage increased (12 -> 15), Pellet size increased by ~30%
  • Pepper: Passive damage increased (6 -> 8)
  • Plumpowder: Active item starting charge increased (80% -> 100%)
  • Samurai Shark: Crit damagae increased (+50% -> +75%)
  • Shiller's Deathcap: Poison damage increased (10 -> 15 per second)
  • Ship in a Bottle: Now gives +15% Reload speed in addition to +50% Ammo Capacity
  • Vestigial Chamber: Reticle proc cooldown decreased (2s -> 1.5s)
  • White Whale Charm: Fixed projectile sprites not corresponding to increased size
  • Wrath of the Frogman: Missile proc cooldown decreased (1s -> 0.8s)

Files

hadal-calm-windows-image.zip 190 MB
Version 80 Nov 21, 2021
HadalCalm.jar 139 MB
Version 80 Nov 21, 2021
hadal-calm-linux-image.zip 194 MB
Version 80 Nov 21, 2021

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