1.0.7d
Hadal Calm » Devlog
New Stuff
- Bots can now play ctf
- Bots can now play on maps; Coquelicot, all photo maps
- Fixed bots being unable to pass through dropthrough platforms
- Fixed bots permanently changing path distances
- Fixed bot path caching not working properly
- Fixed client collisions being incorrect in team mode
- fixed bots readying in results state not appearing for clients
- Fixed bots mixing up pursuing weapon drops and map objectives
Fug Bixes
- Bots no longer look for a path to every enemy; instead stopping when finding a close enough target
- bots no longer search for paths to weapons when they are content with their loadout
- fixed particles updating an additional time each render cycle
- particle render culling no longer uses effect bounding box (which was unusually expensive)
- made some maps ai path graphs less needlessly complicated
- fixed bots unnecessarily searching for paths to certain objectives
- fixed violet team being called turqoise
Muh Balance
- Fuel regen for carrying flag in ctf reduced (4 -> 8 Fuel per second)
- Heal from Medpaks now scales with player's max hp
- Amdahl's Lotus: Now gives +30 Hp Regen when match time is <20% Start time, Fuel Regen increased (8 -> 15), No longer gives +Damage
- Benthic Desires: Hp Regen when not moving increased (6 -> 9 ), Fuel Regen when not moving increased (9 -> 14), No longer gives Hp regeneration in single player mode.
- Blastema: Hp Regen upon receiving damage adjusted (2 Hp -> 2% Max Hp). Effect starts off off-cooldown
- Book of Burial: Mine damage increased (50 -> 60)
- Castaway's Travelogue: Activation cooldown decreased (10s -> 7.5)
- Catalogue of Want: Hp cost per second of active item charge decreased (5 Hp -> 4 Hp)
- Chaos Conjurant: Meteor damage increased (24 -> 28)
- Confidence: Reworked: Now gives +50% Damage when at 90% or more Hp (instead of at Max Hp)
- Crown of Thorns: Thorns proc Cooldown decreased (1.0s -> 0.6s)
- Das Boot: Damage resistance when reloading increased (+40% -> +55%)
- Day at the Fair: Max Hp increased (+35% Max Hp -> +45% Max Hp), Knockback vulnerability increased(-150% -> -175%)
- Deplorable Apparatus: Hp Regeneration increased (12 -> 13)
- Diatomaceous Earth: Shield duration increased (25% -> 40% of active item charge duration)
- Emaudeline's Prism: Attack speed reduction increased (-60% -> -75%), Reload speed reduction decreased (-40% -> -50%)
- Fracture Plate: Shield damage block adjusted (20 Hp -> 20% Max Hp)
- Hood of Habit: Invisibility Duration increased (8s -> 10s)
- Nurdler: Pellet damage increased (12 -> 15), Pellet size increased by ~30%
- Pepper: Passive damage increased (6 -> 8)
- Plumpowder: Active item starting charge increased (80% -> 100%)
- Samurai Shark: Crit damagae increased (+50% -> +75%)
- Shiller's Deathcap: Poison damage increased (10 -> 15 per second)
- Ship in a Bottle: Now gives +15% Reload speed in addition to +50% Ammo Capacity
- Vestigial Chamber: Reticle proc cooldown decreased (2s -> 1.5s)
- White Whale Charm: Fixed projectile sprites not corresponding to increased size
- Wrath of the Frogman: Missile proc cooldown decreased (1s -> 0.8s)
Files
hadal-calm-windows-image.zip 193 MB
Version 80 Nov 21, 2021
HadalCalm.jar 139 MB
Version 80 Nov 21, 2021
hadal-calm-linux-image.zip 197 MB
Version 80 Nov 21, 2021
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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