1.0.7e
Hadal Calm » Devlog
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- Fixed crashing with bots on map with no bot pathfinding graph
- Fixed objective-tracking shaders not resetting when returning to hub
- Fixed some maps not having custom shader set
- Bots no longer look for a path to every enemy; instead stopping when finding a close enough target
- bots no longer search for paths to weapons when they are content with their loadout
- fixed particles updating an additional time each render cycle
- particle render culling no longer uses effect bounding box (which was unusually expensive)
- made some maps ai path graphs less needlessly complicated
- fixed bots unnecessarily searching for paths to certain objectives
- fixed violet team being called turqoise
- Fixed client spectator cam not working during respawn
- Fixed client camera resetting upon death in Matryoshka mode
Files
hadal-calm-windows-image.zip 190 MB
Version 82 Nov 21, 2021
HadalCalm.jar 139 MB
Version 82 Nov 21, 2021
hadal-calm-linux-image.zip 194 MB
Version 82 Nov 21, 2021
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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