1.0.7f
Hadal Calm » Devlog
New Stuff
- Players now have passive damage resistance scaling to the number of unique enemy players that damaged them recently.
- "Recently Damaged" depends on the amount of damage dealt
- For example, inflicting 40 damage to a player will count as having damaged them for 5 seconds and is accumulative for multiple instance of damage.
- This "Recently Damaged" counter is also used to keep track of Kill Assists which are now visible in the scoreboard and results screen.
- New (And Reworked) Artifacts
- #1 Boss Mug: (1-Cost) Create a Healing Field upon receiving damage
- Carloc's Thesis: (3-Cost) Slightly bends the trajectory of incoming enemy projectiles
- Ersatz Smile: (2-Cost) User inflicts +80% Backstab damage
- Jury-Rigged Bindings: (3-Cost) Occasionally fires one of your inactive weapons when attacking
- Leatherback: (1-Cost) User receives -60% Backstab damage
- Luminous Esca: (1-Cost) Reworked. Now gradually blinds nearby enemies
- Ol' Faithful: (3-Cost) Reworked (kinda). Upon spawning, equip the weapon you selected in slot 1 while in the hub (As opposed to the default speargun)
- Only has an effect with Weapon drops enabled (or other mode modifiers that affect starting loadout)
- The original "Ol' Faithful" still exists, but has been renamed "Vow of Empty Hands" and now grants +15% Clip Size instead of Ammo Capacity
- Players can now join mid-match
- Joining mid-match only works in modes where players have infinite lives; otherwise players will join as spectators
- Joining during team matches will automatically assign new players to the least-populated team
- Host can now spectate
- Press 'E' to open navigation menu in hub to select a level when spectating.
Muh Balance
- Bouncing Blades: Base damage increased (39 -> 42)
- Tyrazzan Reaper: Min damage increased (16 -> 25)
- Vine Sower: Projectile speed increased by ~17%
- Call of Walrus: (Reworked) Now buffs self and nearby allies with +30% Damage and +15% Attack Speed for 4 seconds
- Flash Bang: Cooldown reduced (11s -> 9s). Blind amount rescaled
- Honeycomb: Bee release duration increased (1s -> 1.5s) Number of bees unchanged.
- Abyssal Insignia: Now gives +10% Attack Speed at 50% Max Hp and increases to +50% as Hp decreases (instead of a flat +45% at 20% Max Hp)
- Amdahl's Lotus: Hp regeneration increased (30 -> 40)
- Ancient Synapse: Delayed damage rescaled (2 + 2% total damage -> 1 + 1.5% total damage )
- Blastema: Hp Regeneration duration decreased (5s -> 4s) Total Hp regenerated unchanged
- Brittling Powder: Frag damage increased (12 -> 15)
- Bucket of Batteries: Lightning chain targets increased (3 -> 4)
- Buttonman's Buttons: Reload speed increased (+10% -> +15%)
- Crown of Thorns: Thorns cooldown decreased (0.6s -> 0.5s)
- Day at the Fair: Knockback vulnerability reduced (-175% -> -150%)
- Diatomaceous Earth: Buff duration increased (40% -> 50% Active Item Charge Time), Damage resistance increased (+60% -> 75%)
- The Finger: Emote damage increased (75 -> 90)
- Gluttonous Grey Glove: Medpak heal increased (20 -> 25% Victim's Max Hp)
- Gomez's Amygdala: Buff duration increased (2s -> 3s)
- Heart of Speros: Fuel cost decreased (65% Max Fuel -> 60% Max Fuel / weapon clip size)
- Honeyed Tenebrae: Bee resistance increased (+70% -> +80%)
- Matter Universalizer: Fuel regen increased (60 -> 75 on player kill, 20 ->25 on monster kill)
- Noctilucent Promise: Invulnerability duration decreased (4s -> 3s)
- Pepper: Damage increased (8 -> 9)
- Vestigial Chamber: Explosion damage increased (28 -> 32)
- Wrath of the Frogman: Missile damage increased (24 -> 26)
Minor Changes
- Significantly reduced size of most sync packets (Will hopefully reduce packet loss)
- Team selection will no longer choose similar colors
- Spectator cam is now set to follow player at the start of levels
- Players no longer drop spearguns in weapon-drop mode.
- Map updates
- Mostly tweaking weapon/fuel drops/drop-through platform placement
- Rounded several corners in ctf_coquelicot and ctf_filtration for smoother movement
- Spinny-Things in ctf_filtration spin a little quicker
- Bot Updates
- Bot pathfinding is now multi-threaded (hopefully improves performance)
- Bots are a bit better at using Cola-Cannon and Tesla Coil
- Bots no longer attempt to shoot through smoke-walls
Fug Bixes
- Fixed crash when spectating dead players
- Loading assets is no longer dependent on framerate
- Anchor Smash can no longer be reflected
- Fixed particle rotation being incorrect for Chain Lightning effects.
- Bot fixes
- Bots no longer focus on targets they cannot reach when other targets are available
- Fixed bot's desire to pursue objectives being arbitrary
Files
hadal-calm-windows-image.zip 190 MB
Version 87 Dec 03, 2021
HadalCalm.jar 139 MB
Version 87 Dec 03, 2021
hadal-calm-linux-image.zip 194 MB
Version 87 Dec 03, 2021
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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