1.0.7h


New Stuff

  • CTF
    • Flag return mechanics have been reworked
    • Flags now take considerably longer to return to base (10s  -> 60s)
    • This return time is sped up considerably when allied players are near the flag (6s with 1 player, 3s with 2 players, 2s with 3 or more players)
    • Return time is now indicated by a meter above the flag when dropped
    • Flag movement when held by players is now smoother for clients
  • Outfitter Hub Event
    • Interact to save your currently equipped loadout
    • Select saved loadouts to equip saved weapons, artifacts and active item
  • Set Outfit Mode Setting
    • Select a saved outfit; all players will enter battle with chosen loadout
  • Mouse over tooltips
    • Some settings options now have tooltips to better explain the options
  • Weapon drop setting option changed to "Loadout Options"
    • "Classic" is the previous weapon drop mode, where players start with default speargun and must pickup weapons from spawners or defeated enemies
    • "Custom" lets players start off with the weapons they have chosen in the hub. Instead of weapon spawners, ammo pickups will appear instead
    • "Random" causes all players to have randomized weapons whenever they spawn.
  • New visual effects
    • flashing for invincibility, Pepper damage aura, despawning weapon drops
    • fading for ragdoll frags
    • Particles for invincibility, blindness, respawn foreshadowing, ammo pickups

Netcode Stuff

  • Client now processes attacks a little differently. This should reduce the effect of packet loss and make weapons like Maelstrom and Wave Beam look better
  • Fixed a bug causing latency to be calculated incorrectly
  • Fixed bug causing laggy clients to desync at the start of matches
  • Fixed client player processing dropthrough platforms incorrectly


Muh Balance

  • Morning Star: Star now auto homes towards the mouse
  • Puffballer: Reworked. Projectiles no longer follow mouse or grow after time but are faster and create more spores.
  • Recoil for various weapons such as the Slodge Nozzle and Stuttergun has been adjusted to be multiple instances of small recoil instead of a single instance upon firing.


Bug Fixes

  • Fixed particle offsets for larger or smaller players for dustcloud, hover bubbles, charge beam particles
  • Fixed hbox contact effects not syncing properly for clients
  • Fixed particles from pickup spawners not appearing for clients
  • Fixed Neptune King Tyrazza poison sound effect persisting
  • Fixed crash when entering results screen with no players (caused when last non-spectating player disconnects)
  • Fixed players joining match not being added to empty teams
  • Fixed choice branch events not working
  • Fixed rare crash caused by raycasting from an invalid point
  • Fixed timed pickup spawners not working when connected to moving platforms
  • Fixed status particles disappearing too suddenly
  • Fixed rare crash when new players join
  • Fixed clients not registering kill assists

Files

hadal-calm-windows-image.zip 190 MB
Version 101 Jan 10, 2022
HadalCalm.jar 139 MB
Version 101 Jan 10, 2022
hadal-calm-linux-image.zip 194 MB
Version 101 Jan 10, 2022

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