1.0.7j
Hadal Calm » Devlog
New Stuff
- Added several new cosmetic items
- Ammo pickup effects
- Added tips when entering hub
- Bots
- Added bot difficulty options
- Bots now use a wider variety of artifacts.
- Bots will occasionally chat wheel
- Easy bots will never use artifacts. All bots will not use artifacts if the player is not using any,.
- Bots now have variance in desire to boost, pick up weapons, boost
- Bots now pursue healing items when at lower health
- Fixed bot pathing around spawn walls that can only be passed by one team
- Added bot aim wobble; Depending on difficulty, bots will have reduced accuracy that gradually improves the longer they aim at a single target.
- Maps
- Wetworks and Undulate have been tweaked so large bots don't get stuck
- Fixed several issues with bot pathfinding graphs to avoid bots navigating incorrectly
- CTF spawn rooms now have healing fields
- Wetworks and Undulate have been tweaked so large bots don't get stuck
- UI
- Score window now displays artifacts and resizes based on the number of players
- Spectator ui can now be toggled
Fug Bixes
- Fixed lives settings not saving
- Fixed spectator camera switching to follow other players too quickly when respawning
- Fixed Luminous Esca effect not rendering properly
- Fixed crash caused by player kills by summons
Files
hadal-calm-windows-image.zip 190 MB
Version 113 Mar 26, 2022
HadalCalm.jar 139 MB
Version 113 Mar 26, 2022
hadal-calm-linux-image.zip 194 MB
Version 113 Mar 26, 2022
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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