1.0.9a
Hadal Calm » Devlog
New Stuff
Weapons
- Bloodleech: Create a vacuum field that sucks blood from affected enemies, healing the user
- Leapfrog: Fire projectiles that bounce around after landing
- Midnight Pool Cue: Hold to charge and fire pool balls that bounce off of each other and deal more damage when moving faster
- Spirit Bomb: Fire a ghostly projectile that fades and will home in on approaching enemies.
Other Changes
- Lobby Server now uses shared ip4 instead of dedicated due to changes in host provider. Please let me know if this results in any issues with connecting.
Fug Bixes and Minor Changes
- Fixed Laser Rifle not affecting destructible blocks
- Kill feed text fixes
- Fixed issue with certain particles being colored incorrectly
- Fixed False Sun radial burst attack being misaligned and some boss particles not disappearing sometimes
- Reduced packet size for several sync packets to improve netcode thoroughput
- Implemented pooling for shaded player sprites (used for team colors) reducing memory usage.
- Batch rendering shaders. This reduces batch change calls and improves performance.
Files
hadal-calm-windows-image.zip 190 MB
Version 145 Jan 05, 2024
hadal-calm-macos-image.zip 191 MB
Version 28 Jan 05, 2024
hadal-calm-linux-image.zip 194 MB
Version 144 Jan 05, 2024
Get Hadal Calm
Hadal Calm
Underwater PVP platformer-shooter with Co-op Boss fights
Status | In development |
Author | Donpommelo |
Genre | Action, Shooter |
Tags | Boss battle, Co-op, deathmatch, libGDX, Multiplayer, Physics, PvP, Team-Based, underwater |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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